Script

COLD DAMAGE

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Description

COLD DAMAGE lets you adjust weapon damage and knockout rules from inside your FiveM server. Open /damage, find the weapon you want to change and save. The settings synchronize with players and remain saved after a resource restart.

Weapon settings

Set body damage and headshot multipliers separately, block weapons or apply the same settings to a whole category. Search by name or spawn code to find a specific weapon. Custom weapons can be added to the list using their spawn name; their models must already be installed on the server.

Knockouts

Choose how many hits can knock a player out, how quickly those hits must happen, the probability, the unconscious duration and the recovery cooldown. Keep one rule for all eligible weapons or give individual unarmed and melee weapons their own settings. A weapon can also be excluded from knockouts.

The panel includes a knockout test. When cold_ambulance or qbx_medical is running, the script checks its death and laststand states so the knockout can give control back to the medical system.

Installation

Requires cold_lib, installed separately. Start cold_lib before cold_damage, grant the cold_damage.admin ACE permission to your staff group, then use /damage in game.

English and Spanish included, selected in config.lua. Settings use FiveM KVP storage, so no SQL setup is needed. The resource does not require ESX, QBCore or Qbox core APIs.

Free resource. Weapon models, addon weapon packs and medical resources are not included.

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